Get to know me

I'm a 3D artist and compositor focused on integrating CG into live-action with realism and style. I work with tools like Cinema 4D, Maya, Houdini, Blender, Nuke, and render engines like Octane, Redshift, and V-Ray.

My mission

My goal is to craft visuals that not only impress, but also tell stories and push creative boundaries for the people I collaborate with.

My vision

To bring 3D and VFX beyond technical execution—creating visuals that connect emotionally, enhance storytelling, and elevate the creative potential of every project.